AU Deals: Deep Chainsaw Cuts on Doom Dark Ages, Metaphor and Space Marine 2 Halved, and More!
You never know what’ll surface during a midweek rummage through the online shelves. One minute you’re idly scrolling, the next you’re staring down an 80 percent discount on a cult classic or a controller colour you didn’t know you needed. This week’s haul spans all platforms and price points, so let's get scrolling and saving.
This Day in Gaming 🎂
In retro news, I'm celebrating the 24th birthday of NBA Street, the progenitor of a small b-ball empire that launch PS2 owners like myself dug a little bit more than we ought to (because bugger all games to buy). While it was no NBA Jam TE, we sure did love doing triple-hook-up alley-oops, and dunking the ring into utter disrepair by match end. Also, unlike the aforementioned arcade darling, NBA Street held a pretty sweet Michael Jordan cameo.
Nintendo gets weird and wonderful with Everybody 1-2-Switch!, a game so bizarre in tone that it was originally tested on families and influencers to see if it could possibly pass for fun. Meanwhile, Monster Boy and the Cursed Kingdom is a stunning homage to the Wonder Boy series, built with help from the original creator, Ryuichi Nishizawa.
Over on Xbox Series X, the soon-to-release Metaphor: ReFantazio is half-price already. Atlus staff admitted they debated for weeks over whether to keep the horse-shaped mech in the final build. The Witcher 3: Complete Edition also returns at a slashed price, and yes, Geralt’s bathtub pose was so iconic that CDPR recreated it in the Cyberpunk 2077 DLC, just for fun.
PlayStation players can nab Tales of Arise on PS5 for a steal, a game Bandai Namco internally codenamed “Arise-rpg-RYOKO” during development, in honour of an office dog. And for DualSense diehards, the fancy colours are down to near budget controller levels.
Finally, PC users should consider Norco, a Southern Gothic point-and-click whose devs studied regional dialects to make dialogue sound locally authentic. Or grab Rayman Legends, a platformer so rhythmic that some levels were literally scored and animated to music first, gameplay second.
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